In this video I will show you wat the performance difference is between DirectX 10, 10.1 & 11. Every setting I used is available in all the DX versions. Everything was recorded in 1080p. The results look very similar but I'm 100% sure I put the right text by the right video!!BTW: This is my fourth video.Recorded: September 17th 2016-System specs:-CPU: I5 6500OS: Windows 10GPU: Rx 480 @ 1335 MhzGPU Driver: 16.9.1 (latest)Motherboard: MSI H110M PRO-DRAM: 8gb DDR4 @ 2133 MHz-Music:Alan Walker - Fade The music was provided by NoCopyrightSoundsAlan Walker:- Facebook- SoundCloud- Twitter- YouTube- Instagram. DirectX 12 vs DirectX 11 – Why does it matter?has arrived and, along with integrated Cortana, Xbox One game streaming and a fancy new web browser, one of its key features is DirectX 12, the latest version of the operating system’s gaming API.A software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. The other major gaming API is OpenGL, which as its name suggests is an open source API. Both offer very similar key functions, but it’s DirectX that tends to be at the heart of most bigger games.Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance. It also has some new effects tools and functions for making games look better than ever.So let’s take a look at what DirectX 12 brings to the table.Watch – A quick guide to what’s new in Windows 10. DirectX 12 vs DirectX 11– Low-level hardware abstractionThe single biggest new feature of DirectX 12 is a change to the 3D graphics portion – called Direct3D – that will greatly increase the opportunity for developers to optimise their games for specific hardware. This is down to Direct3D offering a lower-level of hardware abstraction and a reconfiguration of how the graphics pipeline is managed when compared to DirectX 11 and previous.What is hardware abstraction? Well, it’s at the root of what makes an API useful. Rather than developers having to write code to deal with different hardware and drivers, the API deals with all that and instead developers have a simplified set of instructions to deal with.Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.The specifics of how it does this are beyond the scope of this article, but if you want to read more about the new Pipeline State Objects, Command Lists and Descriptor heaps then you can head to the to read up on them.Related:DirectX 12 vs DirectX 11 – Draw call overhead reductionOne of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.This problem only really affects CPU-limited games, and most games are limited by GPU speed, so the likely real world impact will be varied. But, as the latest games embrace things like AI and physics more and more, there’s ever more for the CPU to do. Also, multi-player games can also be prone to CPU-limitation. Quartz – Quartz is a cating bar, a bar showing the swings between autoattacks, Quartz is everything you needQuartz:. Parrot 2 – Parrot is a highly customizable scrolling combat text capable of not only make your combat text pretty but also show overkill damage, show overhealing, remove overhealing, show only effective heals coming into the target and most of all it has the ability to summarize all AoE damage. The first customized scrolling combat textSCT:MikScrollingBattleText – The most popular scrolling text in the world. Very customizable, you will see it in videos and streams by Pros.MSBT:. Best ui addons for wow 2018. Nov 29, 2009 If you'd like to get a look at the difference between DirectX 10 and 11 using an ATI 5870 card, take a look at this video. It's a pretty good leap forward in detail and dimension. In the video you can. Crysis 2 PC - DirectX 9 vs DirectX 11 - Graphics Comparison PC Spec: Intel Core i5-760 2.8GHz + Zalman CNPS10X QUIET Asus P7P55D Kingston HyperX Blu DDR3 2x2GB 1333MHz CL9 HIS Radeon HD5770 1GB. DirectX 10/11 introduced Direct3d 10/11 respectively, each of which introduced new capabilities for developers. Ultimately, newer versions of Direct3d should import the graphical fidelity of games, when developed for appropriately, but also will demand more of your hardware (IE: running a game in DX11 will likely lower your frame-rate on the same hardware versus running a game in DX10). Jul 29, 2010 DirectX 11 has tessellation, which is biggest difference between the three, the other two do not have DX 11. DirectX 11 makes graphics look more realistic as it is more '3D', things stand out. When I ran it in 11, the game was slow as molasses, but with 9 I'm getting close to 60 fps most of the time and this is with everything running on high settings at 1600x900. I was a little worried for a second there when I first loaded it using the recommended Dx 11 and the performance was so bad, but Dx 9 is running great. A good example is Battlefield 4, which could be CPU-limited even on quite powerful hardware.This draw call time reduction is the same core benefit that AMD introduced with Mantle, which is why Battlefield 4 was one of the first games to use that new API.Related:DirectX 11: The total per-thread time is 6.6ms.DirectX 12: The total per-thread is halved to 3.2msDirectX 12 Multi-AdapterAnother key new feature is Explicit Multi-Adapter. This will allow for games to ustilise multi-graphics processors of different brands and speeds, independent of existing solutions like SLI and Crossfire.It can work with combinations of graphics cards as well as the integrated GPUs inside most modern CPUs. The latter will only add a small amount of performance but it’s potentially worth doing, and makes use of hardware that would otherwise be sat doing nothing.This is perhaps the most challenging of DirectX 12’s features to implement so it remains to be seen if anyone uses it to any great extent but it’s certainly nice to know the possibilities there. Why DirectX 12 now?Generally there is resistance to an API using less abstraction as it potentially makes the life of developers more difficult and gives them more to do in terms of optimising for specific hardware. With developers often also working on console versions of games, which use different APIs, the extra hassle of optimising for specific PC hardware is just too much.However, a number of factors have meant that the market is ready for the introduction of DirectX 12. First is simply that developers need it, at least if they care about making the best use of PC hardware. PCs are theoretically much more powerful than the latest games consoles, but they’re held back by these legacy features.The problem has now reached breaking point. You can always throw money at even faster hardware for PCs, but with DirectX 12 there’s an opportunity to make more modest budgets stretch further. All of which potentially helps keep the PC market in general more relevant in the face of stiff competition from consoles and mobile gaming.Related:Then there’s the fact that all the latest consoles now sport APUs (combined CPUs and GPUs) made by AMD, so optimisation for those platforms also provides lessons for optimising for PCs with AMD hardware. In fact, the Xbox One will switch to using DirectX 12, completely eliminating any overhead there. This is also why AMD introduced its Mantle extension to DirectX11, because it knew developers would be more on board with optimising for its hardware thanks to the console design wins.Finally, there’s the fact that DirectX 12 will be used on all Windows 10 devices, which includes not just PCs but tablets and phones too. This cross platform simplicity again potentially offsets any extra work that the new API may introduce. When will DirectX 12 arrive?DirectX 12 will be shipping as part of Windows 10, which arrives on 29th July 2015. However, to see the results of that capability Microsoft is targeting the 2015 holiday season for games to arrive that take advantage of DirectX 12. Will my card work with DirectX 12?DirectX 12 will be supported by the vast majority of PC graphics cards already on the market. Any Nvidia card since the launch of the Fermi architecture (GTX 400 series), any Intel graphics since Haswell and any GCN-based AMD cards (HD 7000 series) support it, which makes for around 70% of the existing install base.The exact performance increase you’ll see will vary greatly, but at least in theory you’ll be getting the benefit.Related:For now we’re left waiting to find out how soon games will arrive with support for these new features, and whether in the real world they make much difference. Warcraft 3 completo download pc. Here’s hoping we won’t have to wait too long. Why we’re different. By: Sarju Shah Posted on November 1, 2007Crysis, the poster child for modern PC gaming and DirectX 10, will arrive shortly. Crytek has tortured us for years with screenshots and short hands-on experiences showing off the game's wide-open world, with picturesque tropical battlegrounds, perfect for sipping Mai Tais or peppering random bad guys with automatic rifle fire. Crytek released the single-player demo late last week, and we set up a few test systems to see just how the game looks under Windows Vista compared to Windows XP. We also took some in-game benchmarks to see how the frame rates compare in DirectX 9 and DirectX 10.It wouldn't be an exaggeration to claim that the environments in Crysis come mighty close to photo-realistic. The beaches, sky, and rocks all have a gritty, real-earth feel to them. Crytek took plant matter to a new realm-a botanist would have a field day in Crysis. The palm trees, shrubbery, and grass create the feeling of tropical jungle more so than any other game we've come across.The game officially limits in-game settings to 'high quality' in Windows XP, while Windows Vista gets an additional 'very high quality' graphics setting. Crysis still looks good at high quality, but it's a noticeable step down from the very high quality settings. Some ingenious users managed to very high quality on the Crysis demo in Windows XP through a clever bit of configuration-file editing. The second image in each set of comparison shots demonstrate what the hacked very high quality settings look like in Windows XP.As far as we can tell, the difference between very high quality in Windows XP and Windows Vista is quite subtle. We noticed some extra shadowing on the rocks in the Vista version, and while there are differences between the hacked XP shots and the Vista shots, we can't really say that one looks better. Developers have gotten very good at working around hardware limitations to fake great graphics, so we wouldn't be surprised if the DX9 effects were good enough to simulate the results of a more 'accurate' DX10 shader. Short answer is yes you can and there are no problems.You are unlikely to need any special installs for DirectShow as binaries are already a part of operating system and headers/libraries are a part of Windows/Platform SDK (I suppose you have some installed and it is not a very old one; you might want to download the latest ).DirectX SDK - you can download and install it side by side with Windows SDK. Make sure to check your C directories under Development Environment options to make sure you have all headers/libraries of DirectX SDK included before those of Windows SDK, or the opposite all directories of DirectX SDK are below Windows SDK on the directory list.There is no problem in having DirectX SDK and Windows SDK installed together and even several versions of SDK installed together (DirectX SDK June 2008, DirectX SDK Januray 2008, Windows SDK 6.1, Windows SDK 6.0 etc). Difference Between Directx 9 And 10 Free![]() Civ 5 Directx 9 Or 10Just make sure you have proper include directory lists in IDE options).
0 Comments
Leave a Reply. |